# Geometry.Transform Property

## Definition

Gets or sets the Transform object applied to a Geometry.

``````public:
property System::Windows::Media::Transform ^ Transform { System::Windows::Media::Transform ^ get(); void set(System::Windows::Media::Transform ^ value); };``````
``public System.Windows.Media.Transform Transform { get; set; }``
``member this.Transform : System.Windows.Media.Transform with get, set``
``Public Property Transform As Transform``

#### Property Value

Transform

The transformation applied to the Geometry. Note that this value may be a single Transform or a TransformCollection cast as a Transform.

## Examples

The following example shows how to use the Transform property to apply a RotateTransform to a Geometry object.

The example uses a GeometryGroup to create a composite shape from three Geometry objects and then rotates the geometry 45 degrees by using the Transform property.

``````<Page  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Canvas>

<!-- Displays the geometry. -->
<Path Stroke="Black" StrokeThickness="1" Fill="#CCCCFF">
<Path.Data>

<!-- Creates a composite shape from three geometries. -->
<GeometryGroup FillRule="EvenOdd">
<LineGeometry StartPoint="10,10" EndPoint="50,30" />
<RectangleGeometry Rect="30,55 100 30" />

<!-- Rotate the geometry 45 degrees using the Transform Property. -->
<GeometryGroup.Transform>
<RotateTransform CenterX="40" CenterY="70" Angle="45" />
</GeometryGroup.Transform>
</GeometryGroup>
</Path.Data>
</Path>

</Canvas>
</Page>
``````

## Remarks

This method returns the identity transformation if the current object has no transformation value. Otherwise, it returns the Transform applied to the current object.

### Dependency Property Information

Identifier field TransformProperty
Metadata properties set to `true` None