Negates a Vector3D structure.
public: void Negate();
public void Negate ();
member this.Negate : unit -> unit
Public Sub Negate ()
The following example shows how to negate a Vector3D structure.
// Negates a Vector3D using the Negate method. Vector3D vector1 = new Vector3D(20, 30, 40); Vector3D vectorResult = new Vector3D(); vector1.Negate(); // vector1 is equal to (-20, -30, -40)
' Negates a Vector3D using the Negate method. Dim vector1 As New Vector3D(20, 30, 40) Dim vectorResult As New Vector3D() vector1.Negate() ' vector1 is equal to (-20, -30, -40)
The vector has the same magnitude as before, but its direction is now opposite.