# How to: Create Multiple Subpaths Within a PathGeometry

This example shows how to create multiple subpaths in a PathGeometry. To create multiple subpaths, you create a PathFigure for each subpath.

## Example

The following example creates two subpaths, each one a triangle.

``````<Path Stroke="Black" StrokeThickness="1">
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigureCollection>
<PathFigure IsClosed="True" StartPoint="10,100">
<PathFigure.Segments>
<PathSegmentCollection>
<LineSegment Point="100,100" />
<LineSegment Point="100,50" />
</PathSegmentCollection>
</PathFigure.Segments>
</PathFigure>
<PathFigure IsClosed="True" StartPoint="10,10">
<PathFigure.Segments>
<PathSegmentCollection>
<LineSegment Point="100,10" />
<LineSegment Point="100,40" />
</PathSegmentCollection>
</PathFigure.Segments>
</PathFigure>
</PathFigureCollection>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
``````

The following example shows how to create multiple subpaths by using a Path and XAML attribute syntax. Each `M` creates a new subpath so that the example creates two subpaths that each draw a triangle.

``````<Path Stroke="Black" StrokeThickness="1"
Data="M 10,100 L 100,100 100,50 Z M 10,10 100,10 100,40 Z" />
``````

(Note that this attribute syntax actually creates a StreamGeometry, a lighter-weight version of a PathGeometry. For more information, see the Path Markup Syntax page.)