Project Acoustics Unreal Plugins Overview
There are currently two Project Acoustics offerings for Unreal. This article will describe the differences and guide you on how to learn more.
1. Project Acoustics for Unreal & Wwise
Project Acoustics for Unreal & Wwise allows for rendering of Project Acoustics in combination with Unreal and Wwise. This plugin works in Unreal Engine 4.26+ and Unreal Engine 5.0+.
- Unreal/Wwise Integration - See this page for an end-to-end walkthrough on how to set up and use the Unreal/Wwise Plugin.
- Unreal Baking Overview - See this overview on how to create an acoustics bake.
- Unreal/Wwise Design - See this page for more on Unreal/Wwise design setup and workflow
- Unreal/Wwise Sample Scene - See this page for how to use the Unreal/Wwise sample scene.
2. Project Acoustics for Unreal Audio
Project Acoustics for Unreal Audio is a new offering that came about with the release of Unreal Engine 5. This plugin allows for rendering Project Acoustic parameters completely within Unreal Audio Engine, without a dependency on other middleware. This plugin only works on Unreal Engine 5.0+.
- Unreal Audio Integration - See this page for an end-to-end walkthrough on how to set up and use the Unreal Audio Plugin.
- Unreal Spatializer Integration - See this page for an end-to-end walkthrough on how to set up and use the Unreal Spatializater Plugin.
- Unreal Baking Overview - See this overview on how to create an acoustics bake.
- Unreal Audio Design - See this page for more on Unreal Audio design setup and workflow
- Unreal Audio Sample Scene - See this page for how to use the Unreal Audio sample.