Networking

This section describes the networking features of the Microsoft Game Development Kit (GDK).

In this section

Introduction to Microsoft Game Development Kit networking
Provides an introduction to the network stack in the Microsoft Game Development Kit (GDK).

Network initialization and connectivity
Describes how to retrieve network connectivity and initialization information in Microsoft Game Development Kit (GDK) titles.

Quality of service (QoS) packet tagging on Xbox consoles
Describes how QoS packet tagging functions on Xbox consoles and how this impacts network compatibility.

Xbox reserved ports and firewall exceptions (NDA topic)Authorization required
Reserved ports and firewall exceptions required for Microsoft Game Development Kit (GDK) titles running on an Xbox console.

XDK migration guide (NDA topic)Authorization required
Provides guidance for migrating Xbox One Software Development Kit titles to the Microsoft Game Development Kit (GDK).

Web Requests
Describes how to use HTTP and web sockets in a Microsoft Game Development Kit (GDK) title.

Game Mesh
Describes using APIs for gameplay mesh connections in a Microsoft Game Development Kit (GDK) title.

Networking tools for the Microsoft Game Development Kit
Describes the network debugging tools available to Microsoft Game Development Kit (GDK) titles that are running on an Xbox One console.

See also

Networking API reference

Microsoft Game Development Kit