PFAuthenticationDeleteAsync

Delete a game_server entity.

Syntax

HRESULT PFAuthenticationDeleteAsync(  
    PFEntityHandle entityHandle,  
    const PFAuthenticationDeleteRequest* request,  
    XAsyncBlock* async  
)  

Parameters

entityHandle   PFEntityHandle

PFEntityHandle to use for authentication.

request   PFAuthenticationDeleteRequest*

Populated request object.

async   XAsyncBlock*
Inout

XAsyncBlock for the async operation.

Return value

Type: HRESULT

Result code for this API operation.

Remarks

This API is available on Win32, Linux, and macOS. Delete a game_server entity. The caller can be the game_server entity attempting to delete itself. Or a title entity attempting to delete game_server entities for this title. Call XAsyncGetStatus to get the status of the operation. If the service call is unsuccessful, the async result will be one of global PlayFab Service errors. See doc page "Handling PlayFab Errors" for more details on error handling.

Requirements

Header: PFAuthentication.h

See also

PFAuthentication members