PFAuthenticationLoginWithNintendoServiceAccountGetResult

Get the result from a PFAuthenticationLoginWithNintendoServiceAccountAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.

Syntax

HRESULT PFAuthenticationLoginWithNintendoServiceAccountGetResult(  
    XAsyncBlock* async,  
    PFEntityHandle* entityHandle,  
    size_t bufferSize,  
    void* buffer,  
    PFAuthenticationLoginResult result,  
    size_t* bufferUsed  
)  

Parameters

async   XAsyncBlock*
Inout

XAsyncBlock for the async operation.

entityHandle   PFEntityHandle*
output

PFEntityHandle which can be used to authenticate other PlayFab API calls.

bufferSize   size_t

The size of the buffer for the result object.

buffer   void*
*Out_writes_bytes_to_opt(bufferSize,bufferUsed)

Byte buffer used for the Login result value and its fields.

result   PFAuthenticationLoginResult
optional, library-allocated output

Pointer to the LoginResult object.

bufferUsed   size_t*
optional output

The number of bytes in the provided buffer that were used.

Return value

Type: HRESULT

Result code for this API operation. If the service call is unsuccessful, the result will be E_PF_ENCRYPTION_KEY_MISSING, E_PF_EVALUATION_MODE_PLAYER_COUNT_EXCEEDED, E_PF_INVALID_SIGNATURE, E_PF_INVALID_SIGNATURE_TIME, E_PF_NINTENDO_SWITCH_NOT_ENABLED_FOR_TITLE, E_PF_PLAYER_SECRET_ALREADY_CONFIGURED, E_PF_PLAYER_SECRET_NOT_CONFIGURED, E_PF_REQUEST_VIEW_CONSTRAINT_PARAMS_NOT_ALLOWED or any of the global PlayFab Service errors. See doc page "Handling PlayFab Errors" for more details on error handling.

Remarks

If the PFAuthenticationLoginWithNintendoServiceAccountAsync call fails, entityHandle with be null. Otherwise, the handle must be closed with PFEntityCloseHandle when it is no longer needed. If returned, 'result' is a pointer within 'buffer' and does not need to be freed separately.

Requirements

Header: PFAuthentication.h

See also

PFAuthentication members