A/B testing quickstart

This quickstart explains how to create A/B tests with player buckets.

A/B tests allow you to use the buckets as Player Segments. Unlike player segments, however, A/B buckets distribute players randomly.

A/B tests buckets may then be used in some of the features, where you would normally use player segments.

For an example of this, see our tutorial A/B Testing with Stores and A/B Test Buckets.

Creating an A/B test

A/B tests are created through the PlayFab Game Manager. Open your Title page:

  1. Select Automation from the left-hand menu.

  2. Move to the A/B Testing tab.

  3. Select the NEW A/B TEST button.

Game Manager - Automation - A/B Testing - Open New A/B Test

A new A/B Test page will open. Keep in mind that once created, an A/B Test cannot be modified.

  1. Fill in the A/B Test Name.

  2. Set the number of buckets for your player groups.

  3. Name each Bucket you define and select a percentage of Players that belong to the Bucket.

  4. Select the SAVE A/B TEST button to submit the test.

The workflow is illustrated in the following picture.

Game Manager - Automation - A/B Testing - New A/B Test

The A/B Testing page will open and a newly created Test will appear in the list (shown below).

Game Manager - Automation - A/B Testing - List A/B Tests

To dive deeper into A/B testing, read the following tutorials: