PartyNetwork::RemoveLocalUser
Queues an asynchronous operation to remove a local user from the network.
Syntax
PartyError RemoveLocalUser(
const PartyLocalUser* localUser,
void* asyncIdentifier
)
Parameters
localUser
PartyLocalUser*
The local user to remove from the network.
asyncIdentifier
void*
optional
An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.
Return value
PartyError
c_partyErrorSuccess
if the asynchronous operation to remove the local user began, or an error code otherwise. If this method fails, no related state changes will be generated. The human-readable form of the error code can be retrieved via PartyManager::GetErrorMessage().
Remarks
Upon completion of the asynchronous operation, a user is no longer considered authenticated into the network. Completion is indicated by a PartyRemoveLocalUserCompletedStateChange. The asynchronous operation will always succeed, and a PartyLocalUserRemovedStateChange will always be provided before the PartyRemoveLocalUserCompletedStateChange. Before successful completion of the operation, all endpoints associated with that user will be destroyed (each indicated by a PartyEndpointDestroyedStateChange) and all chat controls associated with that user will be disconnected from the network (each indicated by a PartyChatControlLeftNetworkStateChange).
When all local users are removed from the network, the device is no longer considered authenticated. All endpoints are destroyed and all remote devices will appear to leave the network, because they are no longer visible to the local device. Similarly, all remote devices will see the local device as having left the network. The device will not immediately be disconnected and can again be authenticated by a new call to AuthenticateLocalUser(). However, because being connected to a network with no authenticated users is not a useful state outside of transition periods, the Party library will automatically disconnect a device that is unauthenticated for more than one minute.
This method will fail if the specified localUser
is already in the process of being removed from the network due to a previous call to this method.
Requirements
Header: Party.h
See also
PartyNetwork
PartyRemoveLocalUserCompletedStateChange
PartyEndpointDestroyedStateChange
PartyChatControlLeftNetworkStateChange
PartyNetwork::AuthenticateLocalUser
PartyNetwork::GetLocalUsers
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