Entity Documentation - has_mob_effect
Tests whether the Subject has the specified mob effect.
Parameters
Important
has_mob_effect
does not require any parameters to work properly. It can be used as a standalone filter.
has_mob_effect
can use subject
. operator and value
parameters.
subject
Options | Description |
---|---|
block | The block involved with the interaction. |
damager | The damaging entity involved with the interaction. |
other | The other member of an interaction, not the caller. |
parent | The caller's current parent. |
player | The player involved with the interaction. |
self | The entity or object calling the test |
target | The caller's current target. |
operator
Options | Description |
---|---|
!= | Test for inequality. |
< | Test for less-than the value. |
<= | Test for less-than or equal to the value. |
<> | Test for inequality. |
= | Test for equality. |
== | Test for equality. |
> | Test for greater-than the value. |
>= | Test for greater-than or equal to the value. |
equals | Test for equality. |
not | Test for inequality. |
value
Name | Default Value | Type | Description |
---|---|---|---|
value | not set | String | (Optional) A string value. |
Example
Full
{ "test": "has_mob_effect", "subject": "self", "operator": "equals", "value": "" }
Short (using Defaults)
{ "test": "has_mob_effect" }
Vanilla entities examples
player
{ "test": "has_mob_effect", "subject": "self", "value": "bad_omen" }
Vanilla entities using has_mob_effect
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for