2.2.11 DPSP_MSG_ADDFORWARDREQUEST

The DPSP_MSG_ADDFORWARDREQUEST packet is sent to forward a message to a downstream player.


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DPSP_MSG_HEADER (28 bytes)

...

...

IDTo

PlayerID

GroupID

CreateOffset

PasswordOffset

PlayerInfo (variable)

...

Password (variable)

...

TickCount

DPSP_MSG_HEADER (28 bytes): Message header for this packet. The Command Value member of this field MUST be set to 19 (0x13).

IDTo (4 bytes): Identifier of the player to whom the message is being sent.

PlayerID (4 bytes): MUST be the identity of the player being added.

GroupID (4 bytes): SHOULD be set to zero when sent and MUST be ignored on receipt.

CreateOffset (4 bytes):  Offset, in bytes, of the PlayerInfo field from the beginning of the Signature field in the DPSP_MSG_HEADER (section 2.2.6) message. It SHOULD be set to 28 (0x1C).

PasswordOffset (4 bytes): Offset, in bytes, of the Password field from the beginning of the Signature field in the DPSP_MSG_HEADER message.

PlayerInfo (variable): MUST be set to a DPLAYI_PACKEDPLAYER structure (section 2.2.2) that contains information about the system player on the newly added machine.

Password (variable): Null-terminated Unicode string that contains the game session password.

TickCount (4 bytes): MUST contain the computing system tick count when the packet was generated.