2.2.44 DPSP_MSG_PLAYERDATACHANGED

The DPSP_MSG_PLAYERDATACHANGED packet is sent to inform all participants that the data of a player has changed.


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DPSP_MSG_HEADER (28 bytes)

...

...

IDTo

PlayerID

DataSize

DataOffset

PlayerData (variable)

...

DPSP_MSG_HEADER (28 bytes): Message header for this packet. The Command Value member of this field MUST be set to 15 (0x0F).

IDTo (4 bytes): Identifier of the destination player. MUST be set to zero.

PlayerID (4 bytes): MUST be set to the identifier of the player whose data is being set.

DataSize (4 bytes): MUST be set to the length of PlayerData, in octets.

DataOffset (4 bytes): MUST be set to the offset, in octets, of PlayerData from the beginning of the message.

PlayerData (variable): Game data that contains DataSize octets of changed data associated with the player.