CreatePalette (GDI)

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function creates a logical color palette.

Syntax

HPALETTE CreatePalette( 
  CONST LOGPALETTE* lplgpl
);

Parameters

  • lplgpl
    [in] Long pointer to a LOGPALETTE structure that contains information about the colors in the logical palette.

Return Value

A handle that identifies a logical palette indicates success. NULL indicates failure. To get extended error information, call GetLastError.

Remarks

An application can determine whether a device supports palette operations by calling the GetDeviceCaps function and specifying the RASTERCAPS constant.

Once an application creates a logical palette, it can select that palette into a device context by calling the SelectPalette function. A palette selected into a device context can be realized by calling the RealizePalette function.

When you no longer need the palette, call the DeleteObject function to delete it.

Because Windows Embedded CE does not arbitrate between the palettes of the foreground and background applications, palettes are not automatically padded with Windows system colors. Therefore, the number of color entries in the palette created by this function is always the same as the palNumEntriesmember of the LOGPALETTE structure*.*

Requirements

Header windows.h
Library coredll.lib
Windows Embedded CE Windows CE 2.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

DeleteObject
GetDeviceCaps
RealizePalette
SelectPalette
LOGPALETTE
GDI Functions