Mesh.Optimize(MeshFlags,GraphicsStream) Method (Microsoft.DirectX.Direct3D)

Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

Definition

Visual Basic Public Function Optimize( _
    ByVal flags As MeshFlags, _
    ByVal adjacencyIn As GraphicsStream _
) As Mesh
C# public Mesh Optimize(
    MeshFlags flags,
    GraphicsStream adjacencyIn
);
C++ public:
MeshOptimize(
    MeshFlags flags,
    GraphicsStreamadjacencyIn
);
JScript public function Optimize(
    flags : MeshFlags,
    adjacencyIn : GraphicsStream
) : Mesh;

Parameters

flags Microsoft.DirectX.Direct3D.MeshFlags
Type of optimization to perform; can be set to one or more MeshFlags flags (except Use32Bit, IbWriteOnly, and WriteOnly).
adjacencyIn Microsoft.DirectX.GraphicsStream
A GraphicsStream containing three Int32Leave Site values per face that specify the three neighbors for each face in the source mesh. If the edge has no adjacent faces, the value is 0.

Return Value

Microsoft.DirectX.Direct3D.Mesh
A Mesh object that represents the optimized mesh.

Remarks

This method is similar to the BaseMesh.CloneMesh method, except that it can perform optimization while generating the new clone of the mesh.

The output mesh inherits all of the creation parameters of the input mesh.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also