ShaderLoader.CompileShader(String,String,Macro[],Include,String,ShaderFlags,String,ConstantTable) Method (Microsoft.DirectX.Direct3D)


Visual Basic Public Shared Function CompileShader( _
    ByVal data As String, _
    ByVal functionName As String, _
    ByVal preprocessorDefines() As Macro, _
    ByVal includeFile As Include, _
    ByVal profile As String, _
    ByVal flags As ShaderFlags, _
    ByRef errorMessages As String, _
    ByRef table As ConstantTable _
) As GraphicsStream
C# public static GraphicsStream CompileShader(
    string data,
    string functionName,
    Macro[] preprocessorDefines,
    Include includeFile,
    string profile,
    ShaderFlags flags,
    out string errorMessages,
    out ConstantTable table
C++ public:
static GraphicsStreamCompileShader(
    StringLeave Sitedata,
    StringLeave SitefunctionName,
    array<Macro>^ preprocessorDefines,
    StringLeave Siteprofile,
    ShaderFlags flags,
    [Out] StringLeave Site^% errorMessages,
    [Out] ConstantTable^% table
JScript public static function CompileShader(
    data : String,
    functionName : String,
    preprocessorDefines : Macro[],
    includeFile : Include,
    profile : String,
    flags : ShaderFlags,
    errorMessages : String,
    table : ConstantTable
) : GraphicsStream;


data System.String
String that contains the shader code to compile.
functionName System.String
String that contains the name of the shader entry-point function where execution begins.
preprocessorDefines Microsoft.DirectX.Direct3D.Macro[]
Reference to a Macro object that describes the preprocessor definitions to use.
includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.
profile System.String
String containing the shader profile that determines the shader instruction set to use.
flags Microsoft.DirectX.Direct3D.ShaderFlags
errorMessages System.String
String containing a listing of errors and warnings that were encountered during compilation. These are the same messages the debugger displays in debug mode.
table Microsoft.DirectX.Direct3D.ConstantTable
Reference to a ConstantTable object that can be used to access shader constants.

Return Value

A GraphicsStream object that contains the compiled shader code, as well as any embedded debug and symbol table information.




The method call is invalid. For example, a method's parameter might contain an invalid value.


The data is invalid.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.