ShaderLoader.CompileShader(String,String,Macro[],Include,String,ShaderFlags,String,ConstantTable) Method (Microsoft.DirectX.Direct3D)
Definition
Visual Basic Public Shared Function CompileShader( _
ByVal data As String, _
ByVal functionName As String, _
ByVal preprocessorDefines() As Macro, _
ByVal includeFile As Include, _
ByVal profile As String, _
ByVal flags As ShaderFlags, _
ByRef errorMessages As String, _
ByRef table As ConstantTable _
) As GraphicsStreamC# public static GraphicsStream CompileShader(
string data,
string functionName,
Macro[] preprocessorDefines,
Include includeFile,
string profile,
ShaderFlags flags,
out string errorMessages,
out ConstantTable table
);C++ public:
static GraphicsStream^ CompileShader(
String^ data,
String^ functionName,
array<Macro>^ preprocessorDefines,
Include^ includeFile,
String^ profile,
ShaderFlags flags,
[Out] String^% errorMessages,
[Out] ConstantTable^% table
);JScript public static function CompileShader(
data : String,
functionName : String,
preprocessorDefines : Macro[],
includeFile : Include,
profile : String,
flags : ShaderFlags,
errorMessages : String,
table : ConstantTable
) : GraphicsStream;
Parameters
data System.String
String that contains the shader code to compile.functionName System.String
String that contains the name of the shader entry-point function where execution begins.preprocessorDefines Microsoft.DirectX.Direct3D.Macro[]
Reference to a Macro object that describes the preprocessor definitions to use.includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.profile System.String
String containing the shader profile that determines the shader instruction set to use.flags Microsoft.DirectX.Direct3D.ShaderFlags
errorMessages System.String
String containing a listing of errors and warnings that were encountered during compilation. These are the same messages the debugger displays in debug mode.table Microsoft.DirectX.Direct3D.ConstantTable
Reference to a ConstantTable object that can be used to access shader constants.
Return Value
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the compiled shader code, as well as any embedded debug and symbol table information.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
Microsoft Direct3D could not allocate sufficient memory to complete the call.