ID3D12CommandList::IASetPrimitiveTopology method
[This documentation is preliminary and is subject to change.]
Bind information about the primitive type, and data order that describes input data for the input assembler stage.
Syntax
void IASetPrimitiveTopology(
[in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
Parameters
- Topology [in]
The type of primitive and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).
Return value
Returns nothing.