ID3D12CommandList::OMSetBlendFactor method
[This documentation is preliminary and is subject to change.]
Sets the blend factor that modulate values for a pixel shader, render target, or both.
Syntax
void OMSetBlendFactor(
FLOAT BlendFactor[4]
);
Parameters
- BlendFactor
Array of blend factors, one for each RGBA component.
Return value
Returns nothing.
Remarks
If you created the blend-state object with D3D11_BLEND_BLEND_FACTOR or D3D11_BLEND_INV_BLEND_FACTOR, the blending stage uses the non-NULL array of blend factors. If you didn't create the blend-state object with D3D11_BLEND_BLEND_FACTOR or D3D11_BLEND_INV_BLEND_FACTOR, the blending stage does not use the non-NULL array of blend factors; the runtime stores the blend factors. If you pass NULL, the runtime uses or stores a blend factor equal to { 1, 1, 1, 1 }.