ID3D12CommandList::OMSetBlendFactor method

[This documentation is preliminary and is subject to change.]

Sets the blend factor that modulate values for a pixel shader, render target, or both.

Syntax

void OMSetBlendFactor(
  FLOAT BlendFactor[4]
);

Parameters

  • BlendFactor
    Array of blend factors, one for each RGBA component.

Return value

Returns nothing.

Remarks

If you created the blend-state object with D3D11_BLEND_BLEND_FACTOR or D3D11_BLEND_INV_BLEND_FACTOR, the blending stage uses the non-NULL array of blend factors. If you didn't create the blend-state object with D3D11_BLEND_BLEND_FACTOR or D3D11_BLEND_INV_BLEND_FACTOR, the blending stage does not use the non-NULL array of blend factors; the runtime stores the blend factors. If you pass NULL, the runtime uses or stores a blend factor equal to { 1, 1, 1, 1 }.

See also

ID3D12CommandList