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Device.EndScene Method

Ends a scene that was started by calling the BeginScene method.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Sub EndScene
'Usage
Dim instance As Device

instance.EndScene
public void EndScene ()
public:
void EndScene ()
public void EndScene ()
public function EndScene ()

Remarks

Every call to BeginScene should eventually be followed by a call to EndScene before the display is updated with Present.

When EndScene succeeds, the scene is queued up for rendering by the driver. The method is not synchronous, so the scene is not guaranteed to have completed rendering when the method returns.

When scene rendering begins successfully, this method must be called before calling the BeginScene. The method failed because EndScene was called before BeginScene.

Example

The following code example shows beginning and ending a scene.

Protected Overrides Sub OnPaint(ByVal eventg As PaintEventArgs) 
    device.Clear(ClearFlags.Target, Color.Black, 0F, 0)
    device.BeginScene()
    sprite.Begin(SpriteFlags.None)
    sprite.Draw(texture, Vector3.Empty, New Vector3(10, 10, 0), &HFFFFFF)
    sprite.End()
    device.EndScene()
    device.Present()

End Sub
protected override void OnPaint(PaintEventArgs eventg)
{
    device.Clear(ClearFlags.Target, Color.Black, 0.0f, 0);
    device.BeginScene();
    sprite.Begin(SpriteFlags.None);
    sprite.Draw(texture, Vector3.Empty, new Vector3(10, 10, 0), 0x00ffffff);
    sprite.End();
    device.EndScene();
    device.Present();
}

.NET Framework Security

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Device Class
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace