RenderStateManager.Wrap0 Property
Retrieves or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Property Wrap0 As WrapCoordinates
'Usage
Dim instance As RenderStateManager
Dim value As WrapCoordinates
value = instance.Wrap0
instance.Wrap0 = value
public WrapCoordinates Wrap0 { get; set; }
public:
property WrapCoordinates Wrap0 {
WrapCoordinates get ();
void set (WrapCoordinates value);
}
/** @property */
public WrapCoordinates get_Wrap0 ()
/** @property */
public void set_Wrap0 (WrapCoordinates value)
public function get Wrap0 () : WrapCoordinates
public function set Wrap0 (value : WrapCoordinates)
Property Value
Combination of values from a WrapCoordinates to set or get. The default value for this render state is Zero (wrapping disabled in all directions).
Remarks
Valid values for this render state can be Zero, One or both. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
RenderStateManager Class
RenderStateManager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace