Texture.LockRectangle Method (Int32, Rectangle, LockFlags, Int32%)
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Locks a rectangle on a texture resource.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
'Declaration Public Function LockRectangle ( _ level As Integer, _ rect As Rectangle, _ flags As LockFlags, _ <OutAttribute> ByRef pitch As Integer _ ) As GraphicsStream 'Usage Dim instance As Texture Dim level As Integer Dim rect As Rectangle Dim flags As LockFlags Dim pitch As Integer Dim returnValue As GraphicsStream returnValue = instance.LockRectangle(level, _ rect, flags, pitch)
public GraphicsStream LockRectangle( int level, Rectangle rect, LockFlags flags, out int pitch )
public: GraphicsStream^ LockRectangle( int level, Rectangle rect, LockFlags flags, [OutAttribute] int% pitch )
member LockRectangle : level:int * rect:Rectangle * flags:LockFlags * pitch:int byref -> GraphicsStream
A minmap level of the texture resource to lock.
A Rectangle to lock. To expand the dirty region to cover the entire texture, omit this parameter.
Zero or more LockFlags values that describe the type of lock to perform. For this method, the valid flags are Discard, NoDirtyUpdate, and ReadOnly.
Pitch of the returning data.
For performance reasons, dirty regions are recorded only for level 0 of a texture. Dirty regions are automatically recorded when LockRectangle does not recognize. These can be locked.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
.NET Compact Framework
Supported in: 3.5, 2.0