TextureRequirements.NumberMipLevels Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Retrieves or sets the number of mipmap levels for a texture.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property NumberMipLevels As Integer
    Get
    Set
'Usage
Dim instance As TextureRequirements
Dim value As Integer

value = instance.NumberMipLevels

instance.NumberMipLevels = value
public int NumberMipLevels { get; set; }
public:
property int NumberMipLevels {
    int get ();
    void set (int value);
}
member NumberMipLevels : int with get, set

Property Value

Type: System.Int32
The mipmap levels to set or retrieve.

Remarks

Mipmaps are a sequence of textures, each of which is a progressively lower-resolution, pre-filtered representation of the same image. A higher-resolution image is used when a visible object is close to the viewer. As the object moves farther away, and gets smaller, lower-resolution images are used.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

TextureRequirements Structure

TextureRequirements Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace