TextureStateManager.ColorArgument1 Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines the texture-stage state as the first color argument for the stage identified by the TextureArgument enumeration.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)


Public Property ColorArgument1 As TextureArgument
Dim instance As TextureStateManager
Dim value As TextureArgument

value = instance.ColorArgument1

instance.ColorArgument1 = value
public TextureArgument ColorArgument1 { get; set; }
property TextureArgument ColorArgument1 {
    TextureArgument get ();
    void set (TextureArgument value);
member ColorArgument1 : TextureArgument with get, set

Property Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureArgument
A TextureArgument that represents the current texture arguments.


The default TextureArgument argument is Current. Specify Temp to select a temporary register color for read or write. Temp is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).

.NET Framework Security


Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also


TextureStateManager Class

TextureStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace