Buffer.Read(Int32,Stream,Int32,LockFlag) Method (Microsoft.DirectX.DirectSound)
Reads the current data in the buffer.
Definition
Visual Basic Public Sub Read( _
ByVal bufferStartingLocation As Integer, _
ByVal data As Stream, _
ByVal numberBytesToRead As Integer, _
ByVal flag As LockFlag _
)C# public void Read(
int bufferStartingLocation,
Stream data,
int numberBytesToRead,
LockFlag flag
);C++ public:
void Read(
int bufferStartingLocation,
Stream^ data,
int numberBytesToRead,
LockFlag flag
);JScript public function Read(
bufferStartingLocation : int,
data : Stream,
numberBytesToRead : int,
flag : LockFlag
);
Parameters
bufferStartingLocation System.Int32
An integer that represents the offet, in bytes, of where to begin reading from the buffer. This parameter is ignored if LockFlag.FromWriteCursor is specified in the flag parameter.data System.IO.Stream
A Stream object that receives the data read from the buffer.numberBytesToRead System.Int32
An integer that represents the number of bytes read into data from the buffer. The buffer is conceptually circular, so this number can exceed the number of bytes between bufferStartingLocation and the end of the buffer.flag Microsoft.DirectX.DirectSound.LockFlag
A LockFlag enumerated value that describes the type of lock to perform.
Remarks
Exceptions
An invalid parameter was passed to the called method, or numberBytesToRead is set to zero.
One or more parameters is null.
The ranks parameter is out of range. The maximum number of dimensions for the ranks array is three.
The buffer memory has been lost and must be restored.
The method call is invalid. For example, a method's parameter might not be valid.
Unable to write to the receiving stream object, data. Check if the stream is writable.
A cooperative level of Priority or higher is required.
Applies To