VertexProcessingCaps Structure (Microsoft.DirectX.Direct3D)

Describes vertex processing capabilities.

Definition

Visual Basic Public Structure VertexProcessingCaps
C# public struct VertexProcessingCaps 
C++ public value class VertexProcessingCaps sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

Method Description
ToString Obtains a string representation of the current instance.

Properties

Property Description
SupportsDirectionalLights Specifies whether directional lights are supported on a device.
SupportsLocalViewer Specifies whether a device supports the local viewer mode.
SupportsMaterialSource Specifies whether a device can perform Microsoft DirectX 7.0 colormaterialsource operations.
SupportsNoTextureGenerationNonLocalViewer Specifies whether a device supports texture generation in non-local viewer mode.
SupportsPositionalLights Specifies whether positional lights, including point and spot, are supported on a device.
SupportsTextureGeneration Specifies whether a device supports texture generation.
SupportsTextureGenerationSphereMap Specifies whether a device supports texture generation for sphere maps.
SupportsTweening Specifies whether a device supports vertex tweening.

Remarks

For a given physical device, these capabilities might vary across Device objects, depending on the parameters supplied to the Device constructor.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492