ShaderConstantTable Structure (Microsoft.DirectX.Direct3D)
Contains the shader constant table that is embedded inside the shader.
Definition
Visual Basic Public Structure ShaderConstantTable C# public struct ShaderConstantTable C++ public value class ShaderConstantTable sealed JScript In JScript, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object.
Methods
Method Description ShaderConstantTable Initializes a new instance of the ShaderConstantTable class. ToString Obtains a string representation of the current instance. Properties
Property Description BuildInfo Retrieves or sets the offset, in bytes, to the build information. ConstantInformation Retrieves or sets the offset, in bytes, to the constant information. Constants Retrieves or sets the number of constants. Creator Retrieves or sets the offset, in bytes, to the name of the effect creator. Flags Retrieves or sets one or more values from the ShaderFlags enumeration that specify the compiler flags used to build the shader. Size Retrieves or sets the size of a constant. Target Retrieves or sets the offset, in bytes, into the string that contains the target. Version Retrieves or sets the shader version.
Structure Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492