IDirectDrawSurface::SetColorKey

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This method sets the color key value for the DirectDrawSurface object if the hardware supports color keys on a per-surface basis.

HRESULT SetColorKey(
  DWORD dwFlags, 
  LPDDCOLORKEY lpDDColorKey
); 

Parameters

  • dwFlags
    Determines which color key is requested. The following table shows the possible flags.

    Flag Description
    DDCKEY_COLORSPACE Set if the structure contains a color space. Not set if the structure contains a single color key.
    DDCKEY_DESTBLT Set if the structure specifies a color key or color space to be used as a destination color key for blit operations.
    DDCKEY_DESTOVERLAY Set if the structure specifies a color key or color space to be used as a destination color key for overlay operations.
    DDCKEY_SRCBLT Set if the structure specifies a color key or color space to be used as a source color key for blit operations.
    DDCKEY_SRCOVERLAY Set if the structure specifies a color key or color space to be used as a source color key for overlay operations.
  • lpDDColorKey
    Address of the DDCOLORKEY structure that contains the new color key values for the DirectDrawSurface object. This value can be NULL to remove a previously set color key.

Return Values

If the method succeeds, the return value is DD_OK.

If the method fails, the return value may be one of the following error values:

DDERR_GENERIC
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS
DDERR_NOOVERLAYHW
DDERR_NOTAOVERLAYSURFACE
DDERR_SURFACELOST
DDERR_UNSUPPORTED
DDERR_WASSTILLDRAWING

Remarks

For transparent blits and overlays, you should set destination color on the destination surface and source color on the source surface.

Requirements

Pocket PC: Windows Mobile 5.0 and later
Smartphone: Windows Mobile 5.0 and later
OS Versions: Windows CE 5.01 and later
Header: Ddraw.h.
Library: Ddraw.lib.

See Also

IDirectDrawSurface::GetColorKey

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