GAPI Overview

Send Feedback

The following table describes how the Game API (GAPI Functions) provides solutions for developers who want to write high-performance, real-time games on devices running on Windows Mobile-based devices.

Note   GAPI is deprecated. Use DirectDraw and Direct3D Mobile APIs instead.

Goal GAPI solution
Provide fast, animated graphics Allows direct access to the display's video frame buffer (VFB) memory. Every device is different, so GAPI defines each device.
Use the hardware keys on Windows Mobile-based Pocket PCs for game controls Allows applications to take control of the hardware keys. Defines optimal key maps for each device.
Turn off sounds Turns sound off when the application is in the foreground.
Hide the menu bar Manages hiding the menu bar and restoring it to the proper state when quitting or losing focus.
Prevent disruption of the normal use of the device Manages focus issues. Provides simple calls like IsForeground.
Flash the back light for special effects Manages the problems and provides a simple API call to accomplish this.
Use the vibrate alarm as a rumble pack Future solution under development.

The following elements are associated with the Game API feature area:

A typical game or application using GAPI calls the following GAPI functions:

GAPI is also useful for other applications that need to use the device in a way that is not supported by the operating system.

See Also

Animating Graphics | Detecting Key Presses

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.