PixelShader Class (Microsoft.DirectX.Direct3D)

Encapsulates the functionality of a pixel shader.


Visual Basic NotInheritable Public Class PixelShader
    Inherits MarshalByRefObjectLeave Site
    Implements IDisposableLeave Site
C# public sealed class PixelShader : MarshalByRefObjectLeave Site, IDisposableLeave Site
C++ public ref class PixelShader sealed : MarshalByRefObjectLeave Site, IDisposableLeave Site
JScript public final class PixelShader extends MarshalByRefObjectLeave Site implements IDisposableLeave Site

Members Table

The following table lists the members exposed by the object.


Event Description
Disposing Occurs when the Dispose method is called or when the PixelShader object is finalized and collected by the garbage collector of the .NET common language runtime.


Method Description
Dispose Immediately releases the unmanaged resources used by the PixelShader object.
Equals Returns a value that indicates whether the current instance is equal to a specified object.
Finalize Allows the PixelShader object to free resources before it is destroyed by the garbage collector.
GetFunction Retrieves an array that contains the shader data.
GetHashCode Returns the hash code for the current instance.
GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
static (Shared in Visual Basic) op_Equality Compares the current instance of a class to another instance to determine whether they are the same.
static (Shared in Visual Basic) op_Inequality Compares the current instance of a class to another instance to determine whether they are different.
PixelShader Initializes a new instance of the PixelShader class.
raise_Disposing Raises the Microsoft.DirectX.Direct3D.PixelShader.Disposing event when called from within a derived class.
UpdateUnmanagedPointer Updates the unmanaged pointer for this PixelShader object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.


Property Description
Device Retrieves the Microsoft Direct3D device associated with a pixel shader object.
Disposed Gets a value that indicates whether the object is disposed.
UnmanagedComPointer Returns the unmanaged Component Object Model (COM) IDirect3DPixelShader9 interface pointer.

Inheritance Hierarchy

ObjectLeave Site

MarshalByRefObjectLeave Site


Class Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492