PixelShader Class (Microsoft.DirectX.Direct3D)
Encapsulates the functionality of a pixel shader.
Visual Basic NotInheritable Public Class PixelShader
C# public sealed class PixelShader : MarshalByRefObject, IDisposable C++ public ref class PixelShader sealed : MarshalByRefObject, IDisposable JScript public final class PixelShader extends MarshalByRefObject implements IDisposable
The following table lists the members exposed by the object.
Event Description Disposing Occurs when the Dispose method is called or when the PixelShader object is finalized and collected by the garbage collector of the .NET common language runtime.
Method Description Dispose Immediately releases the unmanaged resources used by the PixelShader object. Equals Returns a value that indicates whether the current instance is equal to a specified object. Finalize Allows the PixelShader object to free resources before it is destroyed by the garbage collector. GetFunction Retrieves an array that contains the shader data. GetHashCode Returns the hash code for the current instance. GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code. op_Equality Compares the current instance of a class to another instance to determine whether they are the same. op_Inequality Compares the current instance of a class to another instance to determine whether they are different. PixelShader Initializes a new instance of the PixelShader class. raise_Disposing Raises the Microsoft.DirectX.Direct3D.PixelShader.Disposing event when called from within a derived class. UpdateUnmanagedPointer Updates the unmanaged pointer for this PixelShader object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.
Property Description Device Retrieves the Microsoft Direct3D device associated with a pixel shader object. Disposed Gets a value that indicates whether the object is disposed. UnmanagedComPointer Returns the unmanaged Component Object Model (COM) IDirect3DPixelShader9 interface pointer.
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll) Strong Name Microsoft.DirectX.Direct3D, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492