PatchMesh.PatchMesh(ID3DXPatchMesh) Constructor (Microsoft.DirectX.Direct3D)
Creates a mesh from a control patch mesh.
Definition
Visual Basic Public Sub New( _
ByVal pUnk As ID3DXPatchMesh _
)C# public PatchMesh(
ID3DXPatchMesh pUnk
);C++ public:
PatchMesh(
ID3DXPatchMesh pUnk
);JScript public function PatchMesh(
pUnk : ID3DXPatchMesh
);
Parameters
pUnk Microsoft.DirectX.PrivateImplementationDetails.ID3DXPatchMesh
Unmanaged Component Object Model (COM) ID3DXPatchMesh interface pointer.
Remarks
This method converts an input patch mesh to a tessellated mesh. Patch meshes use 16-bit index buffers. Therefore, indices to LockIndexBuffer are 16 bits.