This method creates a new state block that contains the values for all device states, vertex-related states, or pixel-related states.
HRESULT CreateStateBlock( D3DSTATEBLOCKTYPE Type, DWORD* pToken );
[in] Type of state data that the method should capture. This parameter can be set to a value defined in the D3DSTATEBLOCKTYPE enumerated type.
[out, retval] Pointer to a DWORD value to contain the state block handle if the method succeeds.
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
The value 0xFFFFFFFF is an invalid state block handle.
Vertex-related device states typically refer to those states that affect how the system processes vertices. Pixel-related states generally refer to device states that affect how the system processes pixel or depth-buffer data during rasterization. Some states are contained in both groups.
OS Versions: Windows CE .NET 4.0 and later.
Link Library: D3d8.lib.
D3DSTATEBLOCKTYPE | IDirect3DDevice8::ApplyStateBlock | IDirect3DDevice8::BeginStateBlock | IDirect3DDevice8::CaptureStateBlock | IDirect3DDevice8::EndStateBlock | IDirect3DDevice8::DeleteStateBlock | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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