FragmentLinker.GatherFragmentsFromString Method ()
Assembles shader fragments and creates a new fragment linker object.
Overload List
public static GraphicsStream GatherFragmentsFromString(string, Include, ShaderFlags); |
public static GraphicsStream GatherFragmentsFromString(string, Macro[], Include, ShaderFlags); |
public static GraphicsStream GatherFragmentsFromString(string, Macro[], Include, ShaderFlags, out string); |
public static GraphicsStream GatherFragmentsFromString(string, ShaderFlags); |
Remarks
Exceptions
InvalidCallException
The method call is invalid. For example, a method's parameter might contain an invalid value.
InvalidDataException
The data is invalid.
OutOfMemoryException
Microsoft Direct3D could not allocate sufficient memory to complete the call.