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FragmentLinker.LinkVertexShader(String,ShaderFlags,EffectHandle[],String) Method (Microsoft.DirectX.Direct3D)

Links a compiled shader at run time.

Definition

Visual Basic Public Function LinkVertexShader( _
    ByVal profile As String, _
    ByVal flags As ShaderFlags, _
    ByVal fragmentHandles() As EffectHandle, _
    ByRef errors As String _
) As VertexShader
C# public VertexShader LinkVertexShader(
    string profile,
    ShaderFlags flags,
    EffectHandle[] fragmentHandles,
    out string errors
);
C++ public:
VertexShaderLinkVertexShader(
    StringLeave Siteprofile,
    ShaderFlags flags,
    array<EffectHandle^>^ fragmentHandles,
    [Out] StringLeave Site^% errors
);
JScript public function LinkVertexShader(
    profile : String,
    flags : ShaderFlags,
    fragmentHandles : EffectHandle[],
    errors : String
) : VertexShader;

Parameters

profile System.String
A StringLeave Site that contains the vertex shader profile that determines the shader instruction set.
flags Microsoft.DirectX.Direct3D.ShaderFlags
A ShaderFlags enumeration that specifies the link options to use.
fragmentHandles Microsoft.DirectX.Direct3D.EffectHandle[]
Array of EffectHandle objects that represent the handles of the fragments to link.
errors System.String
A StringLeave Site that contains a listing of errors and warnings that were encountered during compilation.

Return Value

Microsoft.DirectX.Direct3D.VertexShader
A VertexShader object that contains the linked vertex shader.

Remarks

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.