Texture Filtering with Mipmaps

Mipmap textures are used in 3-D scenes to decrease the time required to render a scene. They also improve the scene's realism. However, they often require large amounts of memory.

This section presents the fundamentals of using mipmap textures in 3-D scenes. Information is organized in the following topics:

See Also

Texture Filtering

 Last updated on Thursday, April 08, 2004

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