D3DHAL_VALIDATETEXTURESTAGESTATEDATA
This structure contains the information required for the driver to determine and return its ability to support multitexturing using the current state.
typedef struct _D3DHAL_VALIDATETEXTURESTAGESTATEDATA {
ULONG_PTR dwhContext;
DWORD dwFlags;
ULONG_PTR dwReserved;
DWORD dwNumPasses;
HRESULT ddrval;
} D3DHAL_VALIDATETEXTURESTAGESTATEDATA, FAR* LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA;
Members
- dwhContext
Specifies the context identifier of the Direct3D device. - dwFlags
Is currently set to zero and should be ignored by the driver. - dwReserved
Is reserved for system use and should be ignored by the driver. - dwNumPasses
Specifies the location where the driver should write the number of passes required by the hardware to perform the blending operations. - ddrval
Specifies the location where the driver writes the return value of D3dValidateTextureStageState. A return code of DD_OK indicates success.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3dhal.h.
See Also
D3dValidateTextureStageState | Structures Associated with Direct3D Callback Functions
Last updated on Tuesday, May 18, 2004
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