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D3DHAL_VALIDATETEXTURESTAGESTATEDATA

This structure contains the information required for the driver to determine and return its ability to support multitexturing using the current state.

typedef struct _D3DHAL_VALIDATETEXTURESTAGESTATEDATA {
  ULONG_PTR dwhContext;
  DWORD dwFlags;
  ULONG_PTR dwReserved;
  DWORD dwNumPasses;
  HRESULT ddrval;
} D3DHAL_VALIDATETEXTURESTAGESTATEDATA, FAR* LPD3DHAL_VALIDATETEXTURESTAGESTATEDATA;

Members

  • dwhContext
    Specifies the context identifier of the Direct3D device.
  • dwFlags
    Is currently set to zero and should be ignored by the driver.
  • dwReserved
    Is reserved for system use and should be ignored by the driver.
  • dwNumPasses
    Specifies the location where the driver should write the number of passes required by the hardware to perform the blending operations.
  • ddrval
    Specifies the location where the driver writes the return value of D3dValidateTextureStageState. A return code of DD_OK indicates success.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3dhal.h.

See Also

D3dValidateTextureStageState | Structures Associated with Direct3D Callback Functions

 Last updated on Tuesday, May 18, 2004

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