Check For HDR Texture Support
This example demonstrates how to check a device to determine whether a specific texture format is supported.
In the following C# code example, device is assumed to be the rendering Device, and the adapterFormat variable is assumed to be a valid member of the Format enum.
[C#]
// check support for a Format.A16B16R16F render target
if (!Manager.CheckDeviceFormat(0, DeviceType.Hardware, adapterFormat,
Usage.RenderTarget, ResourceType.CubeTexture,
Format.A16B16G16R16F))
return true;
else
return false;