SOCKADDR_IN

In the Internet address family, this structure is used by Windows Sockets to specify a local or remote endpoint address to which to connect a socket. This is the form of the SOCKADDR structure specific to the Internet address family and can be cast to SOCKADDR.

struct sockaddr_in{
 short sin_family;
 unsigned short sin_port;
 IN_ADDR sin_addr;
 char sin_zero[8];};

Members

  • sin_family
    Address family; must be AF_INET.
  • sin_port
    Internet Protocol (IP) port.
  • sin_addr
    IP address in network byte order.
  • sin_zero
    Padding to make structure the same size as SOCKADDR.

Remarks

The IP address component of this structure is of type IN_ADDR. The IN_ADDR structure is defined in Windows Sockets header file Winsock.h as follows:

typedef struct in_addr {
 union {
 struct{
 unsigned char s_b1,
 s_b2,
 s_b3,
 s_b4;
 } S_un_b;
 struct {
 unsigned short s_w1,
 s_w2;
 } S_un_w;
 unsigned long S_addr;
 } S_un;
} IN_ADDR;

Requirements

Runs on Versions Defined in Include Link to
Windows CE OS 1.0 and later Winsock.h    

Note   This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.

See Also

IN_ADDR

 Last updated on Tuesday, July 13, 2004

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