SelectionTool Class

Represents a tool that selects objects in a designer, such as a mouse pointer.

Inheritance Hierarchy

System.Object
  Microsoft.Windows.Design.ContextItem
    Microsoft.Windows.Design.Interaction.Tool
      Microsoft.Windows.Design.Interaction.SelectionTool

Namespace:  Microsoft.Windows.Design.Interaction
Assembly:  Microsoft.Windows.Design.Interaction (in Microsoft.Windows.Design.Interaction.dll)

Syntax

'Declaration
Public Class SelectionTool _
    Inherits Tool
public class SelectionTool : Tool
public ref class SelectionTool : public Tool
type SelectionTool =  
    class
        inherit Tool
    end
public class SelectionTool extends Tool

The SelectionTool type exposes the following members.

Constructors

  Name Description
Public method SelectionTool Initializes a new instance of the SelectionTool class.

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Properties

  Name Description
Protected property Context Gets the editing context for code within the tool. (Inherited from Tool.)
Public property Cursor Gets or sets the default cursor for the mouse. (Inherited from Tool.)
Public property FocusedTask Gets the currently focused task, if one exists. (Inherited from Tool.)
Public property ItemType Gets the type of the tool. (Inherited from Tool.)
Public property Tasks Gets the set of tasks this tool provides. (Inherited from Tool.)

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Methods

  Name Description
Public method Equals Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Protected method OnActivate Called when a SelectionTool is activated. (Overrides Tool.OnActivate(Tool).)
Protected method OnDeactivate Called when a SelectionTool is deactivated. (Overrides Tool.OnDeactivate().)
Protected method OnItemChanged Adds activate and deactivate semantics to the Tool class. (Inherited from Tool.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)

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Remarks

The concept of selection is different for different types of designers. When a user selects objects in a designer, there are some standard behaviors the designer should exhibit. For example, the user should be able to select an object, select multiple objects, unselect objects, and select all objects. You can use extensibility to control how the user selects objects in the designer.

Note

Other types of selection not covered here include text selection, where a range of text on an object is selected, and point selection, where one or more points on a curve are selected. Complex selection patterns, such as dragging a rectangle to select several objects, are handled by the TaskProvider providers of those objects.

When multiple objects are selected in a designer, one object is the primary selection object. The primary selection object is often used as a key for other behaviors. For example, to align all selected objects to the left, the primary selection object determines where to align the objects.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

See Also

Reference

Microsoft.Windows.Design.Interaction Namespace

Selection

SelectionCommands

SelectionOperations

EditingContext

Other Resources

WPF Designer Extensibility Architecture