IDiaSymbol::get_textureSlot

Retrieves the texture slot.

HRESULT get_textureSlot( 
   DWORD* pRetVal);

Parameters

  • pRetVal
    [out] A pointer to a DWORD that holds the texture slot.

Return Value

If successful, returns S_OK; otherwise, returns S_FALSE or an error code.

See Also

Reference

IDiaSymbol