Paints the interior of the specified geometry.
void FillGeometry( CD2DGeometry* pGeometry, CD2DBrush* pBrush, CD2DBrush* pOpacityBrush = NULL );
The geometry to paint.
The brush used to paint the geometry's interior.
The opacity mask to apply to the geometry;NULL for no opacity mask. If an opacity mask (the opacityBrush parameter) is specified, brush must be an ID2D1BitmapBrush that has its x- and y-extend modes set to D2D1_EXTEND_MODE_CLAMP. For more information, see the Remarks section.