Walkthrough sample ports from OpenGL ES 2.0
[This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation]
This set of topics walks a number of OpenGL ES 2.0 graphics pipeline porting scenarios of differing complexity.
OpenGL ES 2.0 to Direct3D 11 walkthroughs
In this section
For the first porting exercise, we'll start with the basics: bringing a simple renderer for a spinning, vertex-shaded cube from OpenGL ES 2.0 into Direct3D, such that it matches the Direct3D template from Visual Studio 2012.
Get the Direct3D 11 game templates for Visual Studio 2012
The Direct3D 11 code examples are built from the GDC 2013 Windows Developer Content Direct3D game templates. Download them with this link!