Manage assets and resources for your DirectX game
[This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation]
Learn how to create, manage, convert, and load graphics assets and resources in your DirectX game.
In this section
3-D Windows Store games typically use polygons to represent objects and surfaces in the game. The lists of vertices that comprise the structure of these polygonal objects and surfaces are called meshes. Here, we create a basic mesh for a cube object and provide it to the shader pipeline for rendering and display.
Most games, at some point, load resources and assets (such as shaders, textures, predefined meshes or other graphics data) from local storage or some other data stream. Here we walk you through a high level view of what you must consider when loading these files to use in your Store game.