Tutorial 1: Creating a Device
The following C# tutorials use the base functionality of Microsoft Direct3D to help you begin to create stand-alone graphics applications.
|Tutorial 1: Creating a Device||Initializes Direct3D, renders a simple blue screen, and eventually shuts down.|
|Tutorial 2: Rendering Vertices||Initializes the procedures of Tutorial 1, creates the simplest shape (a triangle), and renders it to the display.|
|Tutorial 3: Using Matrices||Introduces the concept of matrices and shows how to use them to transform the coordinates of vertices and to set up cameras and viewports.|
|Tutorial 4: Using Materials and Lights||Adds lights and materials to create more realism in Direct3D objects.|
|Tutorial 5: Using Texture Maps||Adds texture to Direct3D objects.|
|Tutorial 6: Using Meshes||Introduces the topic of meshes and shows how to load, render, and unload a mesh.|
These tutorials follow a progression, where each retains most of the code of the previous tutorial but adds more functionality. All tutorials are located at (SDK root)\Samples\Managed\Direct3D\Tutorials\.