Render Mesh with Texture using HLSL

This example demonstrates how to render a mesh texture using the high-level shader language (HLSL).

In the following C# code example, the following assumptions are made:

  1. effect is a valid HLSL Effect with its technique set.
  2. The code occurs between calls to Effect.BeginPass and Effect.EndPass.
  3. mesh is a valid Mesh.
  4. meshTextures is a valid array of textures for the mesh.
          [C#]
          

effect.SetValue("WorldViewProjection", worldMatrix);

// Iterate through each subset and render with its texture
for (int m = 0; m < meshTextures.Length; ++m)
{
    effect.SetValue("SceneTexture", meshTextures[m]));
    effect.CommitChanges();
    mesh.DrawSubset(m);
}