Buffer3D.Position Property (Microsoft.DirectX.DirectSound)
Retrieves or sets the position of the sound source.
Definition
Visual Basic Public Property Position As Vector3 C# public Vector3 Position { get; set; } C++ public:
property Vector3 Position {
Vector3 get();
void set(Vector3 value);
}JScript public function get Position() : Vector3
public function set Position(Vector3);
Property Value
Microsoft.DirectX.Vector3
A Vector3 object that specifies the coordinates of the sound source in 3-D space.This property is read/write.
Remarks
The default unit of measurement is meters, but this can be changed by using the Listener3D.DistanceFactor property.
Exceptions
An invalid parameter was passed to the called method.