Buffer3D.Velocity Property (Microsoft.DirectX.DirectSound)

Retrieves or sets the velocity of the sound source.

Definition

Visual Basic Public Property Velocity As Vector3
C# public Vector3 Velocity { get; set; }
C++ public:
property Vector3 Velocity {
        Vector3 get();
        void set(Vector3 value);
}
JScript public function get Velocity() : Vector3
public function set Velocity(Vector3);

Property Value

Microsoft.DirectX.Vector3
A Vector3 object that specifies the coordinates of the sound source's velocity vector, in meters per second by default.

This property is read/write. 

Remarks

Velocity is used for Doppler effects only. It does not actually move the buffer.

The default unit of measurement is meters, but this can be changed by using the Listener3D.DistanceFactor property.

Exceptions

ArgumentExceptionLeave Site

An invalid parameter was passed to the called method.