PrtEngine.RobustMeshRefine(Single,Int32) Method (Microsoft.DirectX.Direct3D)
Subdivides faces on a mesh, allowing for conservative adaptive sampling that will not eliminate features on the mesh.
Definition
Visual Basic Public Sub RobustMeshRefine( _
ByVal minEdgeLength As Single, _
ByVal maxSubDiv As Integer _
)C# public void RobustMeshRefine(
float minEdgeLength,
int maxSubDiv
);C++ public:
void RobustMeshRefine(
float minEdgeLength,
int maxSubDiv
);JScript public function RobustMeshRefine(
minEdgeLength : float,
maxSubDiv : int
);
Parameters
minEdgeLength System.Single
Minimum face edge length that will be generated in adaptive sampling. If zero, a reasonable default value will be substituted.maxSubDiv System.Int32
Maximum level of subdivision of a face that will be used in adaptive sampling. If zero, a default value of 5 will be substituted.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
See Also