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PrtEngine.SetPerTexelAlbedo(Texture,Int32,TextureGutterHelper) Method (Microsoft.DirectX.Direct3D)

Sets an albedo value for each texel, overwriting previous albedo values.

Definition

Visual Basic Public Sub SetPerTexelAlbedo( _
    ByVal albedoTexture As Texture, _
    ByVal numberChannels As Integer, _
    ByVal gutterHelper As TextureGutterHelper _
)
C# public void SetPerTexelAlbedo(
    Texture albedoTexture,
    int numberChannels,
    TextureGutterHelper gutterHelper
);
C++ public:
void SetPerTexelAlbedo(
    TexturealbedoTexture,
    int numberChannels,
    TextureGutterHelpergutterHelper
);
JScript public function SetPerTexelAlbedo(
    albedoTexture : Texture,
    numberChannels : int,
    gutterHelper : TextureGutterHelper
);

Parameters

albedoTexture Microsoft.DirectX.Direct3D.Texture
A Texture object in which to store albedo values.
numberChannels System.Int32
Number of color channels to set. Set to 1 to specify gray materials (R = G = B), or 3 to enable color bleeding effects.
gutterHelper Microsoft.DirectX.Direct3D.TextureGutterHelper
A TextureGutterHelper object used to set gutter regions for the texture.

Remarks

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

NotAvailableException

This device does not support the queried technique.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.

OutOfVideoMemoryException

Direct3D does not have enough display memory to perform the operation.

WasStillDrawingException

The previous blit operation that is transferring information to or from this surface is incomplete.