SkinInformation.ConvertToBlendedMesh Method ()
Takes an existing mesh and returns a new mesh with per-vertex blend weights and a bone combination table. The table describes which bones affect which subsets of the mesh.
Overload List
Remarks
Each element in the remap arrays specifies the previous index for that position. For example, if a vertex is in position 3 but is remapped to position 5, the fifth element of vertexRemap contains 3.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.