SimplificationMesh Class (Microsoft.DirectX.Direct3D)

Manipulates simplification mesh objects.

Definition

Visual Basic NotInheritable Public Class SimplificationMesh
    Inherits MarshalByRefObjectLeave Site
    Implements IDisposableLeave Site
C# public sealed class SimplificationMesh : MarshalByRefObjectLeave Site, IDisposableLeave Site
C++ public ref class SimplificationMesh sealed : MarshalByRefObjectLeave Site, IDisposableLeave Site
JScript public final class SimplificationMesh extends MarshalByRefObjectLeave Site implements IDisposableLeave Site

Members Table

The following table lists the members exposed by the object.

Events

Event Description
Disposing Occurs when the Dispose method is called or when the SimplificationMesh object is finalized and collected by the garbage collector of the .NET common language runtime.

Methods

Method Description
Clone Clones, or copies, a SimplificationMesh object.
CloneProgressiveMesh Clones a progressive mesh object.
Dispose Immediately releases the unmanaged resources used by the SimplificationMesh object.
Equals Returns a value that indicates whether the current instance is equal to a specified object.
Finalize Allows the SimplificationMesh object to free resources before it is destroyed by the garbage collector.
GetHashCode Returns the hash code for the current instance.
GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code.
static (Shared in Visual Basic) op_Equality Compares the current instance of a class to another instance to determine whether they are the same.
static (Shared in Visual Basic) op_Inequality Compares the current instance of a class to another instance to determine whether they are different.
raise_Disposing Raises the Microsoft.DirectX.Direct3D.SimplificationMesh.Disposing event when called from within a derived class.
ReduceFaces Reduces the number of faces in a simplification mesh.
ReduceVertices Reduces the number of vertices in a simplification mesh.
SimplificationMesh Creates a new instance of the SimplificationMesh class.
UpdateUnmanagedPointer Updates the unmanaged pointer for this SimplificationMesh object. This method supports the Microsoft .NET Framework infrastructure and is not intended to be used directly in your code.

Properties

Property Description
Declaration Retrieves a declaration that describes the vertices in a mesh.
Device Retrieves the device object associated with a simplification mesh.
Disposed Gets a value that indicates whether the object is disposed.
MaxFaces Retrieves the maximum number of faces that a simplification mesh can support.
MaxVertices Retrieves the maximum number of vertices that a simplification mesh can support.
NumberFaces Retrieves the number of faces in the simplification mesh.
NumberVertices Retrieves the number of vertices in the simplification mesh.
Options Retrieves the mesh options enabled for the current simplification mesh at creation time.
UnmanagedComPointer Returns the unmanaged Component Object Model (COM) ID3DXSPMesh interface pointer.
VertexAttributeWeights Retrieves the per-vertex attribute weights used to create a SimplificationMesh object.
VertexFormat Retrieves the VertexFormats of the vertices in the SimplificationMesh.
VertexWeights Retrieves the per-vertex weights used to create the SimplificationMesh object.

Inheritance Hierarchy

ObjectLeave Site

MarshalByRefObjectLeave Site

SimplificationMesh

Remarks

A simplification mesh is used to simplify a given mesh to a lower number of faces.

Class Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492