EffectStateManager.SetPixelShaderConstantInt32(Int32,GraphicsStream,Int32) Method (Microsoft.DirectX.Direct3D)

Sets an array of pixel shader integer constants.


Visual Basic MustOverride Public Sub SetPixelShaderConstantInt32( _
    ByVal registerIndex As Integer, _
    ByVal constantData As GraphicsStream, _
    ByVal registerCount As Integer _
C# public abstract void SetPixelShaderConstantInt32(
    int registerIndex,
    GraphicsStream constantData,
    int registerCount
C++ public:
virtual void SetPixelShaderConstantInt32(
    int registerIndex,
    int registerCount
) abstract;
JScript public abstract function SetPixelShaderConstantInt32(
    registerIndex : int,
    constantData : GraphicsStream,
    registerCount : int


registerIndex System.Int32
The zero-based index of the first constant register.
constantData Microsoft.DirectX.GraphicsStream
A GraphicsStream object that represents an array of integer constants.
registerCount System.Int32
The number of registers in constantData.


SetPixelShaderConstantInt32 is a user-implemented method that is called from an effect during rendering.